The flying P has been the Flyers' primary logo since the beginning. (Photo credit: Wikipedia)
LTE Advanced is something I'm starting to see rolling out as I travel. It's actually been here in Portugal for about a year though not really named LTE-A. The speeds are insane. Something like 150 megs on mobile. So what this means to me is how sports and entertainment will take on a whole new life on mobile devices. As someone who grew up working around the growth of PRISM in Philadelphia, where it was one of the USA's first regional sports and entertainment networks to offer cable customers home games of the Philadelphia Flyers on cable, to be able to watch first run movies without leaving their homes before HBO carried them and to see other premium content, I can see the parallels so very clearly.
We'll start to see sports packages on your mobile devices that make MLB's At Bat seem rudimentary. This is also going to be a massive opportunity for the PayPerView business and for out of market rights and viewing. For example, Real Madrid can sell their rights to specific operators in specific markets outside of Spain. Exclusively. For the operators, they can build on fan loyalty, or better yet, Real Madrid can become a globally operating MVNO, where the money they make on the content, easily covers the cost of voice, text and data
This would also be a boom to mobile operators who would rather be infrastructure providers and pipe suppliers, letting others take on the marketing of the services, which creates a massive opportunity for a company like ITSON, who wants to change how mobile subscribers pick, buy and consume their plans and services a massive opportunity. This is why net neutrality rapidly comes to the front line, but there will be so many different business plays by the operators possible, the question will become which model will work best where.
The IEEE's Spectrum has a nice take on what the technology means as it makes you realize what's ahead for us with mobile.
(Photo credit: Wikipedia)
Have you noticed at which the number of apps being updated in the Apple App Store has increased lately? Between new apps being launched along with updates and bug fixes for iOS 6 as well as to work more and better with the iPad Mini, the volume of updates since Thanksgiving has accelerated.
This is because of one reason. It's called the holiday break before CES. Taken seperately, there's no issue with Apple's super staff who manage app submissions and approvals from taking a well deserved holiday break, espeically for new apps going into the store. But with CES starting on January 5 (well AT&T's Developer Summit is then at the Palms) and as apps are the new products for many, getting into the App Store is equivilant to landing a slot in every Wal*Mart or being found on the shelves at Costco to a brand.
That's why you are seeing so many apps being pushed out now.
Miss the window that reportedly closes the week of December 17 and it likely will be when CES starts before new apps appear.
Move over Smartphone, a new sheriff is in town, and it's called the Superphone. At least thats the moniker being plastered about via GigaOm's founder Om Malik, who in an comprehensive overview is describing just what is going on in the smartphone/superphone market.
The comment which caught my eye is his closing comment about M&A activities where Om opined about a New York Times comment that:
If nothing else, the SuperPhones has created a demand for mobile apps, The New York Times says. Increased M&A of these mobile apps is up next, the Times says.
You see, as I wrote last month, the App Stores have become the equal to the super merchandisers, like WalMart, aggregating a diverse set of products. Right now the app stores take a slice of the pie (i.e. up to 30 percent I hear) from the companies that sell via the retail store front. In many ways this reminds me of the franchisee's contribution to the master franchiser who collects a piece of each sale, in exchange for the use of the name and other essential benefits. With the App Stores it includes an SDK, a set of API's, a common interface on devices and the Web, promotion to attract the users to the store, a payment mechanism which includes transaction procession and settlement, including how chargebacks and fraud are handled, etc.
By offering the "all in one place" operation the App Stores are both the destination and the commerce platform, thus enabling the growth, sale and adoption of so many new applications. This makes me wonder how soon before we see more activity from the largest writers and publishers of software, such as Oracle, Microsoft and Symantic, etc. who have very little, if anything really out there on the new Superphones/Smartphones to rave about.
Well it seems that just like in the gaming world, where Microsoft's X Box Live has been racking up voice minutes for years, has seen Second Life roll out voice services to a point where 15 million minutes were consumed last year, at a rate of 700,000 users per month signing up. That's faster than Vonage and may be faster than Skype at this point.
With the ability to call and be called from your first life universe, basically what Linden Labs (the creators of Second Life) are doing is seeking to become a second Skype. Depending on how "open" the Second Life Universe is, if there are such things as API's it won't be long before Skype has a "Second Life" calling capability, or would that be Third Life once the IPO and make it so Skype users can call Skype 2L users directly, without ins and outs of the pre-first life PSTN network.
All joking aside, what this is about is monitization and connecting. In Second Life people want to communicate and VoIP is a proven way, ala X Box Live to do that.